Spelljammer 3 5

Beyond the Moons is a fan driven website supporting the Spelljammer Campaign Setting.We accept submissions of new spelljamming material to expand the setting for both the D&D 3rd Edition and AD&D 2nd Edition rules, as well as conversions of older material to the D&D 3rd Edition game rules. There was a conversion to 3.0 or 3.5 (I forget which) in an edition of Polyhedron, but the differences took away a lot of the magic: wildspace was just like space (no phlogisten, crystal spheres), anyone could pilot a spelljammer, it didn't cost spells, and spelljamming helms were made way too cheap and common. Spelljammer was a spaced based version of AD&D using magical Helms (engines) to fly sailing type ships from one planet to another. However compared to ship that travel across water or silt, spelljamming ships are huge. Converting Ships from version 2.x to 3.x. The zodar is a creature from the Spelljammer campaign setting. 1 2nd Edition Stats 1.1 Description 1.2 Combat 1.3 Habitat/Society 1.4 Ecology 2 References Climate/Terrain: Any Frequency: Very rare Organization: Solitary Activity Cycle: Any Diet: None Intelligence: Unknown Treasure: See below Alignment: Chaotic neutral (good) No. Appearing: 1 Armor Class: -8 Movement: 24 (see below) Hit Dice.

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Spelljammer

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5E Spelljammer[edit]

This is a conversion of the AD&D Spelljammer setting published by TSR to 5th edition. The intent of this conversion is to recreate the feel of the original using the rules from 5e. The document is a work-in progress and as new 5th edition material is printed expect the rules here to be changed to comply with the published canon.

Campaign Setting Information[edit]

Spelljammer Rules

Players Guide

Alien races inhabiting the Spelljammer universe included humans, dwarves, xenophobic beholders, rapacious neogi, militant giff (humanoid hippopotami), centaurlike dracons, spacefaring orcs called 'scro', mysterious arcane, the Thri-kreen insectoids, bumbling tinker gnomes, mercantile illithids and simian Hadozee.
Various gear, goods, equipment and magical items available to characters.
List of official and home brewed ships
All you need to know about Helms
Supplemental information on spells and enchantments, as well as the nature, uses and practices of magic.


Worlds of Spelljammer

A crystal sphere (also known as a crystal shell) is a gigantic spherical shell which contains an entire planetary system.
Wildspace is similar to the outer space of science fiction, with planets, asteroids and stars, but with different physics.
The phlogiston (also known as 'the Flow') is a bright, extremely combustible gas-like medium that exists between the Crystal Spheres.
The Spelljammer is a legendary ship which looks like a gigantic manta ray, and houses an entire city on its back.

Dungeon Master's Guide

  • Spelljammer Combat


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